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THIS LEVEL REQUIRES STARSHIP TROOPERS TC TO FUNCTION OR LOAD PROPERLY.
Download the TC and more maps from www.dukeworld.com/starshiptroopers
 Bgame Productions and Berislav Markovic (aka Moloch)  1998  -  2000.
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THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS OR BGAME.

* Basic Information *

Title                 : Into the Storm	
Filename              : its.map
Release Date          : 13.03.2008
Author                : Markus Friebe aka SalaciusCrumb
E-mail                : m_friebe@gmx.net
ICQ UIN               : 113918660
Odigo UIN             : Never heard of that one
Web Page              : -
Misc. Author Info     : Move on, nothing to see!
Other SST TC Levels   : SST SP: Gamma Inferno
                                Trapped
                                Mercator Mission
                                Zeta II Reticuli (Secret Level)
                        SST MP: L.W.C.S.
                                Landing Platform
                        SST user maps:
                                Operation Devil's Dance
                                Before the Storm  
                                Eye of the Storm
Other DN3D Levels     : Duke3D SP:
                                Voices of Authority 

Description           : The Brain Bug aboard the "Lemarchant" has, 
                        thanks to your efforts, been destroyed. However,
                        in its dying breath, it sent out a telepathic signal
                        awakening the dormant bug cities on the planet. In 
                        the past 24 hours, Mercator 3 has become a 
                        slaughterhouse. An emergency evacuation could 
                        retrieve only 70% of our troops. However, Fleet
                        Command ordered that Mercator 3 must be retaken.
                        And we may have our one single chance to do this...
                        now.
                        When we discovered that the bug colonies on Mercator
                        3 were dormant, a research facility, code name 
                        "Looking Glass", was established in the eastern sea, 
                        connecting directly to the main bug city beneath the 
                        ocean bed. The scientists were even able to extract 
                        the Brain Bug of the colony and isolate it in a
                        research chamber. Unfortunately, the "Looking Glass"
                        has also been overrun during the awakening. 
                        However, reports from the surviving scientist
                        stated that the bugs weren't able to free the Brain
                        Bug from the isolation chamber. Your order is simple:
                        Go down the "Looking Glass", deactivate the seals
                        to the Brain Bug chamber and kill the Brain Bug. 
                        To achieve this goal, MI Command will regularly 
                        provide you with MI troopers who will assist you
                        with your objective. Good luck, soldier...our prayers
                        are with you.
                        
Hints, Tips & Tricks  : -Although you will be equipped with an extraordinary
                         amount of weaponry, you may want to reserve the
                         stronger ones for special situations.
                               
                        -Don't forget your fellow grunts! Whenever you get
                         a sound message that reinforcements have arrived,
                         meet up with your squad in the main hub (the room 
                         with the huge shut, where you meet up with your 
                         first bunch of MI Troopers).

                        -If something explodes in front of you, run!...I 
                         didn't really have to tell you that, did I?

                        -Remember one thing: Bugs can't open doors...and you 
                         can seal off parts of the station, which will
                         probably make your life a whole lot easier.

                        -Moloch already said that in the TC's manual, and
                         I can't stress this enough either: You CAN'T kill
                         all the bugs, so don't even think about it! 
                         ...especially when your objectives don't require
                         you to do this.

                        -Even an elevator ride can turn beserk...

                        
Additional Credits To : -dopefish7590, who single-handedly provided competent
                         beta-feedback for the whole Storm trilogy...
                        -Moloch for providing the original .bat file, which
                         was re-written by me for this level.
                        -Greetings to the people @ AMC forums!  

                        Musical support during the design of this level
                        was provided by:

                        -Edward Shearmur:   Sky Captain and the World of
                                            Tomorrow 2-CD
                        -Immediate Music:   Abbey Road
                        -several assorted songs 

                        ...Honestly, this is all I can remember. Considering
                        that this map has been in the making for years, I'm
                        not surprised. 

                        This map is dedicated to all my friends, who helped
                        me when times were sour. Without them, there simply
                        wouldn't be a Storm trilogy!

                        ...BTW, my 10th released map for the Duke engine! 
                        Yay! Building is still as cool as it was when
                        I started about 11 years ago!
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* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
CTF 2-8 Player         : No
Difficulty Settings    : No
Difficulty Level       : Medium/Hard
Plutonium Pak Required : Yes
New Art                : No
New MID Music          : No
New WAV Music          : Yes, a mix of two tracks by Immediate Music:
                         "Def Con (non-choir)" and "Rising Empire (non-
                         choir)". You may recognize the latter one from
                         the "X-Men: The Last Stand" trailer. 
New Sound Effects      : Yes, one voice-over file. 
New .CON Files         : No
Demos Replaced         : No
Required TC Version    : 1.0
Minimum System Req.    : Pentium 100+
                                                  

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* Construction *

Base                   : New level from scratch
Tool(s) Used           : Build, Adobe Audition
Construction Time      : This level was started on 09.01.2004 and finished
                         on 13.03.2008.
Known Bugs/Problems    : -Sometimes, a Warrior can get caught in a piece of
                          structure.
                         -MI Troopers may behave erratically sometimes, but
                          this is something that isn't really in my 
                          abilities to fix.

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* Important Information *

Installation           : 1. Unzip all files in its.zip in the SST TC folder

                         2. Run its.bat. If you start the map via the SST
                            launcher, the mission won't work properly.

Important Notes        : The bat starts SST TC with HighRes settings.

Copyright/Permissions  : EVERYTHING you do with this map except playing and
                         distributing for non-commercial purposes (of course,
                         this zip is left to be untouched, so NO file 
                         changing/adding/removing!) is STRICTLY prohibited!